All I definitely want to say on this issue is get rid of eras. I prefer a free flowing system across the tech tree. The breaking up into arbitrary blocks seems silly.
I to would also like to see some assisted development techs. A standard tech gives you your units and buildings, and then dev techs provide minor upgrades and improvements to them. The dev techs are not required to progress along the tech tree (in fact they aren't really on the tech tree at all). To avoid dead end research into dev techs they could be given to you once you have built a certain number of standard tech relevant buildings/units. Additionally, once you have a dev tech it reduces the cost of any tech that has the standard tech as a prerequisite. In a way it invites you to build city improvements and units from your desired tech path, in order to reduce research costs. If you think about it, a civ that uses a technology day-in day-out is far more likely to develop a new and better technology from it than those that leave it as a scientific 'pat on the back'.
I to would also like to see some assisted development techs. A standard tech gives you your units and buildings, and then dev techs provide minor upgrades and improvements to them. The dev techs are not required to progress along the tech tree (in fact they aren't really on the tech tree at all). To avoid dead end research into dev techs they could be given to you once you have built a certain number of standard tech relevant buildings/units. Additionally, once you have a dev tech it reduces the cost of any tech that has the standard tech as a prerequisite. In a way it invites you to build city improvements and units from your desired tech path, in order to reduce research costs. If you think about it, a civ that uses a technology day-in day-out is far more likely to develop a new and better technology from it than those that leave it as a scientific 'pat on the back'.
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